Skip to content

Avatar Animator Core Parameters

Core Parameters are special Animator Parameters that are set automatically by the game. These parameters offer a quick way to make your avatar react to game information without needing anything beyond adding and using them in the animator.

If you're looking for more parameters, there is a component dedicated to write game information into animator parameters. The name of the component is CVRParameterStream.


Core Parameters

Name Type Range Description
GestureLeft Float [-1.0 … 6.0] Current gesture state of the left hand
Fist uses analog weighting in [0.0 … 1.0]
Gesture Values Mapping
GestureRight Float [-1.0 … 6.0] Current gesture state of the right hand
Fist uses analog weighting in [0.0 … 1.0]
Gesture Values Mapping
GestureLeftIdx Int [-1 … 6] Discrete left-hand gesture value without analog weighting
Gesture Values Mapping
GestureRightIdx Int [-1 … 6] Discrete right-hand gesture value without analog weighting
Gesture Values Mapping
MovementX Float [-1.0 … 1.0] Horizontal movement input value
MovementY Float [-1.0 … 1.0] Vertical movement input value
Grounded Bool [false, true] Indicates if the player is on the ground
Emote Float [0.0 … 8.0] Target emote to play. Resets to 0.0 within `0.1 second of being set
CancelEmote Trigger Trigger to cancel the current emote
Toggle Float [0.0 … 7.0] Currently selected toggle state
Sitting Bool [false, true] Indicates if the player is sitting
Crouching Bool [false, true] Indicates if the player is crouching
Prone Bool [false, true] Indicates if the player is prone
Flying Bool [false, true] Indicates if the player is flying
Swimming Bool [false, true] Indicates if the player is swimming
IsLocal Bool [false, true] Indicates if the avatar is the local player
DistanceTo Float [0.0 … ∞] Distance to the local player in meters. Defaults to -1.0 until updated
VisemeIdx Int [0 … 14] Index value representing the current viseme
Viseme Values Mapping
VisemeLoudness Float [0.0 … 1.0] Loudness level for the current viseme
IsFriend Bool [false, true] Indicates if the observed avatar is a friend
VelocityX Float [0.0 … ∞] Velocity along the X axis
VelocityY Float [0.0 … ∞] Velocity along the Y axis
VelocityZ Float [0.0 … ∞] Velocity along the Z axis
AFK Bool [false, true] Indicates if the player is AFK.
Only available in nightly builds atm

Gesture Values

Gesture Float Value Int Value
Open Hand -1.0 -1
Fist [0.0 … 1.0] 0
Thumbs Up 2.0 2
Gun 3.0 3
Point 4.0 4
Peace 5.0 5
Rock n Roll 6.0 6

Viseme Index Values

Viseme Integer Value
Sil 0
PP 1
FF 2
TH 3
DD 4
KK 5
CH 6
SS 7
NN 8
RR 9
AA 10
E 11
I 12
O 13
U 14

You can get a reference for each viseme at: https://developers.meta.com/horizon/documentation/unity/audio-ovrlipsync-viseme-reference/#reference-images


Notes

  • Fist is analog (range from 0.0 to 1.0 depending on trigger press)
  • Rock n Roll also includes the flip-off gesture (flipping the bird)
  • Parameters are case-sensitive
  • You are unable to write to these parameters using any CCK component as they are considered readonly, but you can read them using the Animator Driver or Scripting API
  • Core Parameter types can be mismatched, e.g., you can define AFK as an int parameter instead of a bool in your animator, and it will be 0 or 1 depending on the AFK state