CCK 2.0 Release Notes¶
We have just released ChilloutVR CCK 2.0 and re-enabled all avatar / world uploads.
THE NEW DEFAULT ANIMATIONS ARE WORK IN PROGRESS AND MIGHT NOT LOOK WELL, THEY MIGHT STILL BE IMPROVED
New Features¶
- Added checkbox for enabling/disabling eye movement to CVRAvatar Component
- CCK Content Tags adjustments
- Changed SFW-Level classification to be more clear and added new levels.
- Added Tag "Spawn Animations" as user-assignable tag for avatars
- Renamed Tag "CVR Minigame System" to "Game World"
- Renamed Tag "CVR Weapon System" to "Using Combat System"
- Removed Tag "CVR Interaction System" from CCK - Advanced local settings will be rolled out with r160 to disable different interactable types in worlds
- Removed Tag "CVR Versus System" from CCK - Tag will be auto assigned by the system
- Removed Tag "CVR Persistence System" from CCK - Tag will be auto assigned by the system
- Removed Tag "CVR Newton" from CCK - Tag will be auto assigned by the system
- Interactable adjustments
- Added set animator int
- Added Set animator int random
- Added animator trigger
- Added custom sitting animation for sit at position action
- Rework for default animations
- Changed the set of crouching animations
- Changed the jump air animation to give it more movement
- Added a set of prone animations
- Added a flying animation
- Replaced default emotes 7 and 8 with Salute and Dance