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Force Applicator

The Force Applicator is a relatively simple component that applies a force along a local vector while active.

UI

force-applicator.png

Target

The Rigidbody the force applies to

Force Vector

the vector from which the force is applied, with separate fields for the (local) X, Y, and Z axes.

Strength

Force applied in newton-meters.

Only While Submerged

While active, only allows the applicator to produce a force while the GameObeject its attached to is submerged.

Examples

There are currently no examples. If you'd like to add one, please contribute! Community contributions can be submitted to our Documentation Github.