Force Applicator ¶
The Force Applicator is a relatively simple component that applies a force along a local vector while active.
UI¶
Target
The Rigidbody the force applies to
Force Vector
the vector from which the force is applied, with separate fields for the (local) X, Y, and Z axes.
Strength
Force applied in newton-meters.
Only While Submerged
While active, only allows the applicator to produce a force while the GameObeject its attached to is submerged.
Examples¶
There are currently no examples. If you'd like to add one, please contribute! Community contributions can be submitted to our Documentation Github.